Creative Living Certified Life, Group and Scrum Coach
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"Fountain of Youth" paper cut-out by Joe Boruchow  http://joeboruchow.blogspot.com/  http://www.tumblr.com/tagged/joe-boruchow

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Welcome everyone!

My name is Maggie Churchville, and I make magic! I’m a Certified Life Coach, Group Coach, Scrum Master inside business teams, where I consciously change fear and disconnection to engagement, collaboration and nourishment. If that’s not magic, I don’t know what is!
 



My background in Production, Marketing, Health and Technology has given me a breadth of experience from which to create solutions and positive outcomes.

My passion is codifying and coaching efficient, authentic thought, words and interactions that, by extension, change the group culture of a workplace, corporation or school. I glean and synthesize ideas and practices from Agile, Scrum, Kanban, gamification and The Core Protocols. What are they? Read on.

Agile practices were a major breakthrough in creating engaged teams composed of self-managed members delivering  continuous high-value products or services to a customer. "Genuine And Authentic Agile" (1) turns a company on it's ear- changing roles, empowering workers, engaging with clients, and offering the highest rewards and greatest fears for a business. Work is efficient and meaningful, which makes everyone happy.


"Gamification is the process of taking something that already exists – that has some core, intrinsic value – and integrating game mechanics into it to motivate participation, engagement, and loyalty."(2)  Gamification is simply adding "game mechanics" to everyday tasks.  What are game mechanics? Four metrics: A goal; Rules to achieving the goal; Progress measurement; Volunteer participation.(3)  Applied to business and consumer tasks, gamification gives people the framework in which to succeed.   Competitive spirit, while innate, becomes ignited when a way to win is understood. 

Go deeper than the Agile framework to the rich fields of personal boldness of The Core Protocols**




(1) Mezick, Daniel (2012). The Culture Game: Tools for The Agile Manager (27-28). FreeStanding Press.
(2) Rajat Paharia (2012). Gamification Can Work — Just Don’t Hire A Game Designer, http://techcrunch.com/2012/12/08/bad-gamification-design-leads-to-failure/(3) Mezick, Daniel (2012). The Culture Game: Tools for The Agile Manager (30). FreeStanding Press.

** McCarthy, J. & McCarthy, M. (2002). Software For Your Head: Core Protocols for Creating and Maintaining Shared Vision. Boston, MA: Addison-Wesley.

OTHER THOUGHT LEADERS:
http://www.kmjn.org/notes/soviet_gamification.html

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